﻿using GameEntitySystem;
using Mekiasm.Interface;
using TemplatesDatabase;

namespace Mekiasm
{
    //粉碎机
    public class ComponentMetalFormer : ComponentEnergyMachine
    {
        private enum CraftMode
        {
            Roll = 0,//压板
            Cut = 1,//剪切
            Extrusion = 2//挤出
        };

        public ComponentMetalFormer()
        {
            AllowChangeItemMode = false;
            AllowChangeGasMode = false;
            AllowChangeFluidMode = false;
            AllowChangeElectricMode = false;
        }

        public override int CraftPowerUse => 32;

        public override IDynamicCraft CraftDevice => MekCraftingRecipe.FindCraftDevice(typeof(MetalFomer));

    }
}
